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Four Across
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About This Game

Four Across is a two-player disc-drop strategy game on a 7-column, 6-row grid. You play as red. The AI plays as gold. Each turn, click a column to drop a disc. It falls to the lowest open row in that column. The first player to connect four discs in a row, horizontally, vertically, or diagonally, wins. If all 42 positions fill without a winner, it's a draw.

Three difficulty levels control how far ahead the AI thinks. Easy searches 3 moves, Medium searches 5, and Hard searches 7. On Hard, the AI uses minimax with alpha-beta pruning, center-column preference, and weighted evaluation of all directions. It checks for immediate wins and immediate blocks before entering the full tree search. It won't miss an obvious one-move win or an obvious trap. The AI values blocking more heavily than attacking. It penalizes a player threat of three-in-a-row with an open fourth at negative 120 versus its own equivalent offensive position at positive 50.

Discs animate downward into position. You can change AI difficulty between games using the Difficulty button. Wins are tracked on the leaderboard.

Screenshot

Four Across — gameplay screenshot
Four Across running in the browser — exactly what you'll see when you hit Play.

History & Background

Four Across is a version of Connect Four, the game trademarked and published by Milton Bradley in 1974. Howard Wexler and Ned Strongin are credited with designing the commercial version. The idea of lining up four pieces in a row on a vertical grid may have been played informally before. The physical game uses a freestanding plastic grid where discs drop from the top. The column-stacking rule, where pieces fall to the bottom, is what makes it structurally different from other four-in-a-row games on flat boards.

Connect Four was mathematically solved in 1988 by James Dow Allen, and independently by Victor Allis in his master's thesis the same year. The result: the first player wins with perfect play, but only if they open in the center column. Every other opening lets the second player draw or win with perfect responses. This result is why strong programs and this game's AI both prioritize center-column placement. The 7x6 grid is the standard Connect Four size, chosen by Milton Bradley's design team to make the game deep enough for interesting play without being too slow.

How to Play

  1. Click or tap a column to drop your red disc into it
  2. Your disc falls to the lowest available row in that column
  3. Alternate turns with the AI — you're red, AI is gold
  4. Connect four discs in a row horizontally, vertically, or diagonally to win
  5. If the board fills up with no winner, it's a draw

Tips & Strategy

Open in the center column (column 4). It gives access to more four-in-a-row lines than any other column.
Build threats on two different rows at once. The AI can only block one per turn. Forcing it to choose between two threats is the key to winning.
Don't let the AI build a vertical three-in-a-row with the fourth row open above it. Vertical wins are the hardest to see coming.
On Medium and Hard, the AI evaluates two-in-a-row windows early. Respond to two-disc clusters, not just three-disc threats.
A diagonal threat is the hardest for either player to spot. Scan all four diagonal directions every turn, especially down-left diagonals.
The AI on Hard checks for its own immediate win first, then blocks yours. Everything else goes through minimax. If you see a forced two-move win, the AI stops step one. Set up three-move sequences instead.
Don't fill center columns too early. A full center column limits your options. It tends to hurt you more because you need center control for diagonal traps.
In the late game with fewer than ten empty squares, count exactly which column the winning disc must go into for each player. The game often finishes in a forced sequence from there.

Features

Classic 7×6 grid gameplay
Disc drop animation with bounce effect
Winning four-in-a-row glow highlight
Hover preview shows where your disc will land
3 AI difficulty levels (minimax with alpha-beta pruning)
Win tracking across sessions
Responsive canvas — plays on any screen size

Controls

Desktop

Click a column to drop your disc. Hover to preview.

Mobile

Tap a column to drop your disc.


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