Forge Dice
Roll five dice and score across 13 categories — Yahtzee-style
About This Game
Forge Dice is a Yahtzee-style game built around 13 categories and three rolls per turn. Each turn you roll five dice. Click any you want to hold, then roll the rest up to two more times. After that, you pick a category to score. The upper section covers Ones through Sixes — you add up the matching faces. The lower section covers 3 of a Kind, 4 of a Kind, Full House (25 points), Small Straight (30), Large Straight (40), Forge Dice (all five matching, 50 points), and Chance. Score 63 or more in the upper section and you get a 35-point bonus.
Each category can only be used once. The game is really about deciding when to use each one. Do you sacrifice a Low Straight now to keep your shot at a Forge Dice later? After each roll, the scorecard shows what you'd earn in every open category. You always know exactly what you're giving up. Progress saves automatically through page refreshes.
Forge Dice runs for 13 rounds — one for each category. The game ends when every slot is filled. There's no AI to beat. You're competing on the leaderboard. Scores above 300 are solid. Chasing the upper bonus while keeping your lower section flexible is what separates good games from great ones.
Screenshot
History & Background
Forge Dice belongs to a family of dice-scoring games that goes back at least to Yacht, a game from the 1930s played with five dice and a set of scoring categories. Regional versions popped up all over — Generala in South America, Yatzy in Scandinavia. They all share the same core: roll, hold, reroll, score. The name Yahtzee was trademarked by Milton Bradley in 1956 after Edwin Lowe licensed the idea from a Canadian couple who called their version The Yacht Game. Hasbro bought Milton Bradley in 1984 and has sold Yahtzee ever since. It's one of the best-selling boxed games ever made.
The scoring layout in Forge Dice — upper section with a 63-point bonus threshold, lower section with fixed-value combos — is the standard Yahtzee layout from 1956. The bonus target of 63 works out to averaging three of each number, which is a realistic goal without needing lucky streaks. This digital version uses cryptographic randomness for dice rolls instead of a basic random number generator. It also shows live potential scores after each roll, something a paper scorecard can't do.
How to Play
- Roll all five dice to start your turn
- Click dice to hold them, then roll the remaining dice (up to 2 rerolls)
- After your rolls, assign the result to an open scoring category
- Upper section (1s-6s): sum of matching dice. Bonus 35 points for 63+ total
- Lower section: 3-of-a-kind, 4-of-a-kind, Full House (25), Straights (30/40), Yahtzee (50), Chance
- Highest total score after all 13 rounds wins
Tips & Strategy
Features
Controls
Click dice to hold/unhold. Click Roll to reroll. Click a category to score.
Tap dice to hold. Tap Roll and categories.