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FreeCell
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About This Game

FreeCell is the solitaire game where skill beats luck. All 52 cards are dealt face-up into eight tableau columns, so you can see the whole board from the start. Four free cells in the corner hold cards temporarily while you rearrange. The goal is to build four foundation piles from Ace to King by suit.

Almost every FreeCell deal is solvable — roughly 99.999% of them. But finding the path takes real thinking. Free cells are your most precious tool. Use them well and you can untangle almost anything. Waste them and you'll get locked out fast.

Screenshot

FreeCell — gameplay screenshot
FreeCell running in the browser — exactly what you'll see when you hit Play.

History & Background

FreeCell was invented in 1978 by Paul Alfille, a medical student at the University of Illinois. He coded it on the PLATO mainframe system. His key idea was simple but powerful: deal every card face-up. With nothing hidden, each game becomes a pure logic puzzle.

Microsoft put FreeCell in Windows for Workgroups 3.1 in 1992. Of the 32,768 numbered Microsoft deals, 32,000 are solvable. Deal #11982 is the most famous exception. Between 1994 and 1995, a community effort solved or proved unsolvable every single numbered deal.

How to Play

  1. All 52 cards are dealt face-up — no hidden information
  2. Build four foundation piles by suit from Ace to King
  3. Stack cards on the tableau in descending order, alternating colors
  4. Use the four free cells as temporary storage for individual cards
  5. Move groups of cards if you have enough free cells and empty columns
  6. Win by moving all cards to the foundations

Tips & Strategy

Keep free cells open as long as you can — they're your most limited tool
Plan several moves ahead before you commit to anything
Dig out Aces and low cards buried deep in the columns first
Empty columns are extremely useful — more so than free cells for moving groups

Tips for the Real-World Game

Real FreeCell uses four physical "free cells" — cups, coasters, or just marked spots on the table — to hold one card each.
The most cards you can move as a group is (1 + free cells) × 2 raised to the power of empty columns. Counting this in your head is the core skill.
Plan your endgame first. Find where the lowest cards of each suit are buried before you pick a strategy.
Send Aces and 2s to the foundation as soon as they're free. Unlike Klondike, you almost never need them in play.
If a column is blocked by a deep card, free up a whole column first. Empty columns multiply your moves fast.

Features

All cards visible from start
99.999% solvable deals
Four free cell storage
Drag-and-drop or click
Undo support
Game number tracking

Controls

Desktop

Click and drag cards between columns, free cells, and foundations.

Mobile

Tap to select, tap destination to place.


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