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Spider Solitaire
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About This Game

Spider Solitaire is widely seen as the hardest of the classic solitaire games. Ten tableau columns are dealt from two decks, and your goal is to build complete same-suit sequences from King down to Ace. Finished sequences lift off the board on their own. Clear all eight sequences to win.

Three difficulty levels control how many suits are in play. One suit (spades only) is a good place to learn. Two suits adds red and black. Four suits is the full test — only about 1 in 3 deals is winnable even with perfect play. That's what makes each win feel real.

Screenshot

Spider Solitaire — gameplay screenshot
Spider Solitaire running in the browser — exactly what you'll see when you hit Play.

History & Background

Spider first appeared in a 1949 Coffin & Coffin book of solitaires. The name comes from the eight legs — the eight suit sequences you need to win. For decades it sat in Klondike's shadow. People thought of it as the thinking person's solitaire, since so much of the board is hidden.

Microsoft added it in Windows ME in 2000. It became the most-played alternative to Klondike. The four-suit version is genuinely hard — skilled players win about 30–40% of the time. One-suit Spider is winnable on almost every deal and is sometimes used to teach the game.

How to Play

  1. Arrange cards in the tableau in descending order (King down to Ace)
  2. Only same-suit sequences can be moved as a group
  3. Complete a full King-to-Ace same-suit sequence to remove it from the board
  4. Deal new cards from the stock when you're stuck (one card per column)
  5. All columns must have at least one card before dealing from the stock
  6. Win by removing all eight complete sequences

Tips & Strategy

Uncover face-down cards first — they're the key to opening up the board
Try to keep at least one empty column at all times as a workspace
Build same-suit sequences when you can, even if the board gets messy for a bit
Don't deal from the stock until you've used up every move you have

Tips for the Real-World Game

You need two full decks — 104 cards — to play Spider with real cards. That's part of why the digital version took over from the physical one.
Build same-suit runs whenever you can. A mixed-suit run can only be moved one card at a time.
Never deal from the stock if any column is empty. Standard rules say all 10 columns need at least one card before you can deal.
Clear a column early if you can. An empty column is the most powerful thing on the board.
When you have two moves, pick the one that flips a hidden card. Information beats temporary order.

Features

1, 2, or 4 suit difficulty
Two-deck (104 cards) layout
Same-suit sequence building
Auto-remove completed sequences
Undo support
Responsive design

Controls

Desktop

Click and drag to move cards. Click stock to deal.

Mobile

Tap to select, tap to place.


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