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Pyramid Solitaire
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About This Game

Pyramid Solitaire arranges cards in a seven-row pyramid shape. Your goal is to clear them all by pairing cards whose values add up to 13. Kings are worth 13 and can be removed on their own. Queens (12) pair with Aces (1), Jacks (11) with Twos (2), and so on.

Only exposed cards — ones not covered by any other card — can be picked. This creates real strategy. You often need to remove cards in a specific order to reach the ones you need. The stock pile gives you more options, but not every deal is solvable. Smart choices matter.

Screenshot

Pyramid Solitaire — gameplay screenshot
Pyramid Solitaire running in the browser — exactly what you'll see when you hit Play.

History & Background

Pyramid Solitaire comes from a family of European "adding" card games going back to at least the early 1800s. The Egyptian theme came later. The 28-card pyramid shape (1+2+3+…+7) was a natural visual that publishers paired with images of the Giza pyramids in the 20th century.

It's one of the least winnable solitaires by the numbers. Studies of the standard one-redeal version put the win rate around 0.5–1%. The three-redeal version gets up to about 5%. Most players treat it as a calm, meditative pattern game rather than something you actually expect to win.

How to Play

  1. Cards are arranged in a seven-row pyramid, each card overlapping two below
  2. Remove pairs of exposed cards that add up to 13
  3. Kings (13) can be removed alone — no pair needed
  4. Q(12)+A(1), J(11)+2, 10+3, 9+4, 8+5, 7+6 are the valid pairs
  5. Draw from the stock when no more pairs are available
  6. Clear the entire pyramid to win

Tips & Strategy

Remove Kings right away — they're free points and unblock two cards below
Work from the top of the pyramid down. Cards stuck at the peak stall everything
Don't grab the first pair you see — think about which removal opens the most cards
Count how many cards of each value are left to know if a match is still possible

Tips for the Real-World Game

Lay out 28 cards in a pyramid: one card in row 1, two in row 2, down to seven in the base. Each card half-overlaps two below it.
A card is "free" only after both cards covering it from below have been removed.
Kings count as 13 and come off alone. Every other removal needs two cards adding to exactly 13 (A+Q, 2+J, 3+10, 4+9, 5+8, 6+7).
Always remove Kings the moment they're free. They only block — they never combine with anything.
Save your stock waste pile as a buffer. The top of the waste can pair with pyramid cards, so think ahead about what's likely to come up next.

Features

Classic pyramid layout
Stock and waste pile
Auto-highlight matching pairs
Scoring system
Quick deal for new games
Touch-optimized controls

Controls

Desktop

Click two cards that sum to 13. Click Kings alone to remove.

Mobile

Tap pairs to match. Tap Kings to remove.


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