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Cribbage
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About This Game

Cribbage is a two-player card game with its own pegboard for tracking points. You score in two stages — during play and when you count your hand — earning points for cards that add to 15, pairs, runs, and flushes. The first player to peg 121 points wins. A special twist called the crib is a bonus hand formed from discards. The dealer scores it.

Each hand has three parts. First, the discard — you pick which cards to keep and which go to the crib. Then the play — you take turns putting cards down and scoring combos that hit 15 or 31. Then the show — you count all the scoring combos in your hand with the starter card. Every hand has several decisions worth thinking through.

Screenshot

Cribbage — gameplay screenshot
Cribbage running in the browser — exactly what you'll see when you hit Play.

History & Background

Cribbage was invented in the early 1630s by Sir John Suckling, an English poet and gambler. He adapted an older game called Noddy. It's one of the few card games where the inventor's name is known for certain — and one of the few still played with its own dedicated board.

It became the go-to game of the British Royal Navy and merchant marine. Sailors brought small wooden cribbage boards on long voyages. Today it's the only card game whose play is legal in English pubs without a gaming license. That odd legal carve-out has kept it alive in village pubs for nearly 400 years.

How to Play

  1. Each player is dealt 6 cards and discards 2 to form the crib (extra hand for the dealer)
  2. A starter card is cut from the deck — it's shared by both players for scoring
  3. During play: alternately play cards, keeping a running count under 31
  4. Score 2 points for hitting exactly 15 or 31. Score for pairs, runs, and 'go'
  5. After play: count your hand. 15s (2pts), pairs (2pts), runs (1pt/card), flushes
  6. First to peg 121 points on the board wins

Tips & Strategy

Keep cards that work together — 5s are gold since they pair with 10-value cards for 15s
When discarding to your own crib, send cards that score well as a pair
When discarding to your opponent's crib, send mismatched cards — never send 5s
Keep low cards in hand for end-of-round Go points and the last-card peg

Tips for the Real-World Game

Two players. Each gets 6 cards, then discards 2 to the "crib" — a separate hand the dealer scores as a bonus.
Cut the deck for the starter card. If it's a Jack, the dealer pegs 2 points right away — that's called "His Heels."
Pegging phase: take turns laying cards face-up, tracking the running total up to 31. Score 2 for hitting 15, 2 for pairs, 3+ for runs, 2 for hitting 31, and 1 for the last card under 31 (called "Go").
Show phase: each hand — yours, your opponent's, then the dealer's crib — is scored for 15s, pairs, runs, flushes, and His Nobs (a Jack in your hand matching the cut suit = 1 point).
First to 121 wins. A standard board has 60 holes in two lanes — you peg twice around to win.
Discarding to your own crib? Favor cards that combine well (5s, pairs, cards in sequence). Discarding to your opponent's crib? Split things up and keep your 5s far away from their reach.

Features

Full cribbage rules with pegging
Visual peg board
Automatic scoring
Smart AI opponent
Hand scoring breakdown
Score to 121

Controls

Desktop

Click cards to select for discard or play.

Mobile

Tap to select and play cards.


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